Cortex Command Mod Contest Reviews

Contest 5: Economy

Mod: TheExtPackv2.1
Author: Supraliminal
Average Score: 5



Graphics

Judge's Comment: At first glance, I saw that the sprites aren't of the best quality.
Everything that isn't vanilla is noticeably worse than vanilla.
The golden guns aren't looking that golden, nor are the effects that have been changed any nice.
The RPG's trail and explosion looks very akward, as do the scorpion's bullets and the dragon's breath incindenairy shotgun.
This mod did not make me cry. That's a plus.
However, as previously pointed out, none of this is exceedingly nice in any way.
The actors aren't that nice, could have been a lot nicer if he had put some more work into it.
That's why I'm giving this mod a four.

Rating: 4


Mod Mechanics

First impressions are that it isn't great.
The golems have over 9000 hp, but can't walk because they sink into the ground.
The acid bullets were easily the most novel and interesting part of the mod.

The offsets for most guns are copied from the gun they are based off.

The new offsets are of good quality, but they lack a different SharpStance, which consequently makes the guns feel uninteresting.
All guns and actors have descriptions, which is good.

The ini isn't encouraging.

Most of it appears to be copies of vanilla ini's with the bare minimum changed, and with random lines added in.
The gun ini's appear quite a lot better, even if there is just less to go wrong.

The golem is too heavy, and it's feet sink through the ground due to an incorrect JointOffset on the feet and/or because the FootGroup is wrong. It's health is above 100, and it can't reach it's HolsterOffset, so it's back arm spins wildly when it reloads. Furthermore, there aren't any guns for it, and it looks silly with regular guns.

It doesn't appear to reference any vanilla modules apart from Base.rte, which is something.
Lots of random comments, and one of the smoke effects is copied from Base.rte, rather than just referenced.

Rating: 4/10
"No redeeming features"


Mod Mechanics (2)

Pros:
- Good walkpath on Golem
- Somehow their crazy health doesn't affect buying
Cons:
- Nothing really original or cool
- Golems are too heavy for their own good
- They arent any stronger/weaker, gold should be really easy to destroy while diamond should nearly be impossible to destroy.

Comments:
You need to have a better view of ingenuity.
The orginality is lacking and the functionality is questionable.

Rating: 6/10


Gameplay

What could have been a brilliant idea and what was a sensible concept sadly did not turn out to be a very well put together mod. None of the actors or weapons match each other, and lack suitable purpose or balance to be a sensible system in cortex command. A good suggestion, but poorly presented.

Rating: 6/10